Corpse Castle - Organ Grinder Update
CORPSE CASTLE - ORGAN GRINDER UPDATE
We've got a huge new update for you today that overhauls many elements related to combat, movement, PvP and even an entire new mini-game!
MOVEMENT
First I've made dramatic changes to the "Footing" System that make it much more forgiving allowing players to more easily navigate rough terrain. It's worth noting that every character in Corpse Castle is a fully simulated walking ragdoll which makes this process something closer to a robotics issue than an animation issue.
On that note I have also greatly improved your ability to navigate the meat while buried. Effectively players can now "swim" in the meat as long as they are submerged, so you no longer have to worry about footing when you can't see yourself.
COMBAT
I've taken a DOOM style approach to my enemies where each one serves a very specific function in terms of combat and gameplay objectives. To this end I've been balancing and rebalancing all of the enemies (especially the bosses) to better fit their roles and the overall difficulty curve.
I've also changed the way cooldowns on some attacks work in relation to other attacks. For example it is now impossible to spam punch while using the "Wrecking Ball" technique. This really helps to discourage spam and encourage tactical choices in PvP.
ORGAN GRINDER
And last but certainly not least we have ORGAN GRINDER, the exciting new mini-game in Corpse Castle! These mini-games will serve as the game's "Lore Scrolls" revealing logs, abilities and more as you progress. They also help to punctaute the meaty madness of the main game.
Organ Grinder unlocks after clearing the first floor of the "TOWER OF REBIRTH!" Anyways with this game I've made very small but significant changes to the Maze-Game genre that have dramatic effects! Starting with the...
DASH ABILITY
That's right you can now DASH! By double-tapping any direction you will perform a sped up motion that allows you to tunnel through enemies without dying! This lets players more effectively flee & hunt enemies, escape the vice-grip, and cover ground!
Next I will go over the enemies and their powers.
MINCEMEAT
Mincemeat is AGGRESSIVE! He's always mindlessly persuing the player and what's worse is he has your dash ability! If you get too close to Mincemeat he will lunge forward with lightning speed!
MINCEMEAT
Heartbeat is always trying to get ahead of you, and her pumping heart makes her FAST! Slowly throughout the course of each level her heart-rate wil steadily increase causing Heartbeat to move faster and faster until YOU CAN'T OUTRUN HER!
NO-FEET
No-Feet failed to emerge fully from the meat which slows them down, but this is her advantage. No-Feet is trying to cut off your escape by letting the other Ghouls chase you into them, and once she has found a good spot in the middle of an intersection No-Feet will stop moving completely! Rendering the 4 paths at the intersection virtually useless!
KING DAVE
King Dave commands the other Ghouls! Only when Dave is near are the others able to use their special abilities, when he is far away they are considerably less deadly. King Dave refuses to enter into combat himself however but he will stand on the periphery commadning the others.
Also upon killing King Dave the other Ghouls will enter a state of panic and confusion for about 10 seconds where they stop hunting you.
FEEDBACK FORM
Oh and lastly I have also added a feedback form for constructive criticism and comments! I really enjoy user commentary and everything you guys say on there will be private. I deeply appreciate feedback in all its forms and every piece I get just helps to make Corpse Castle into the best game it can be!
Anyways that about does it for this update. If you're still reading this then thanks for sticking with me and I hope you enjoy the demo!
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Corpse Castle
It’s like Tetris, except you fill blocks to the top, & the blocks are made out of people, & it's nothing like Tetris
Status | In development |
Authors | Whim Independent Studios, ObscureLobster |
Genre | Fighting |
Tags | 2D, Dungeon Crawler, Gore, Horror, Multiplayer, Pixel Art, Retro, Singleplayer, Twin Stick Shooter |
More posts
- CORPSE CASTLE - PARASITES OF THE GODS! UPDATEApr 25, 2021
- CORPSE CASTE - COSMIC THRONE UPDATE (NOW STREAMER FRIENDLY)Dec 20, 2020
- CORPSE CASTLE - DARK HEROES UPDATEJul 18, 2020
- CORPSE CASTLE AT THE STEAM FESTIVAL!Jun 16, 2020
- Buggy Blood and Some BalancingApr 25, 2020
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